I really wish everyone would stop making such a big deal over this. Does it really make a huge difference if u take 60 or 65 from a meteor shower? My main is a warrior and honestly this update will have basically no impact on me what so ever.
1. The AoE nerf DID hit warriors too. Wammos who used some monk aoe smiting things to kill griffons fast and efficient. It no longer is fast, it no longer is efficient and they no longer kill griffons.
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
I seriously tempted to write down all their names and then whenever I see them LFPing in-game.. I'd join their party, be a good teammate until they get to a crucial point of no return and victory... and then aggro everything and map out... whispering them to deal with it...
I don't know how to deal with it because I can't deal with it because I'm err7 24/7....
1. The AoE nerf DID hit warriors too. Wammos who used some monk aoe smiting things to kill griffons fast and efficient. It no longer is fast, it no longer is efficient and they no longer kill griffons.
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
I seriously tempted to write down all their names and then whenever I see them LFPing in-game.. I'd join their party, be a good teammate until they get to a crucial point of no return and victory... and then aggro everything and map out... whispering them to deal with it...
I don't know how to deal with it because I can't deal with it because I'm err7 24/7....
wow that is hillarious. that actually sounds fun. but yeah, u ppl that say "deal with it" should actually try to help other ppl, instead of critisizing on how they play.
I think us warriors are gonna have to do what the eles did with the AoE damage change to monsters AI and the huge MM nerf. Both necros and eles got very upset with that but they dealt with it, so should we. Anet are just keeping us on our toes.
Eles and Necros had other choices after those nerfs. Those nerfs ONLY affected PvE.
A war has not other option after this nerf. They have no alternative to make up the dmg reduction. Adding another skill on your bar is not the answer. In GvG you have 1 extra slot to work with after you make the war bar. That skill will be used for some type of condition removal or shields up.
There is no way to get around this nerf like the other classes had options of doing. This also affects wars in every style of play in this game unlike the other nerfs.
The -2 dmg reduction from the shields was x10 more worth than the 16 armor from a shield. I'm considering using an off hand foci and dropping the glads armor. Most wars are covered by prot spirit because of frenzy.
For hammer wars this was a complete shut out. I dought you see any serious hammer wars in top teir GvG after this. Thumpers have better armor and more dps while using a hammer than a war can do.
I really wish everyone would stop making such a big deal over this. Does it really make a huge difference if u take 60 or 65 from a meteor shower? My main is a warrior and honestly this update will have basically no impact on me what so ever.
It does make a huge difference. Before nerf you could have -7dmg always. In 10 hits thats -70 damage, which is alot. Then, if your in somewhere like RA where theres little monks and your healing sig got interupted, 70 health is a big deal.
It does make a huge difference. Before nerf you could have -7dmg always. In 10 hits thats -70 damage, which is alot. Then, if your in somewhere like RA where theres little monks and your healing sig got interupted, 70 health is a big deal.
If you made full use of a second profession you could easily cover yourself from being interrupted.
I think nerfing the Warrior makes the game more balanced.
I don`t want to seem ignorant, but is it really that big of a deal? Everybody gets nerfed sooner or later imo
boosting ele's skills and reducing warr's armor is THE way to make it balanced. sure.
they were able to shut a warr down, now they can pwn them faster. balanced.
as twicky_kid said, other nerfs only affected a certain way to play. this one affects the entire warrior class.
Honestly I don't see much of a difference with my warrior. I still get full (ab)use out of my shields, and I still stand as strong as an oak. In fact I think it's a bit more realistic. Noone wielding a shield in the heat of combat is going to be able to take in everything coming at them from any odd angle. Your shield is, and has been made for physical assistance. It's why the shield came about in the first place. It wasn't made to protect knights against some pissed off wizard or grumpy dragon.
People argue that this nerf is not that bad since warriors are not meant to be tanks (especially in pvp). But the truth is warriors are tanks. Give warriors the armor of casters and see how well can most people play this class. While I agree that warriors are strong damage dealers, that is just half the reason for me for taking up this class.
I am by no means an average wamo using all those defensive stances/healing spells in pvp (usually plays shocker W/E) but I definitely appreciates the good damage reduction of the warrior class.
This nerf affects one of the most important advantage of the warrior class. Its like nerfing the divine attribute for the primary monks.
MM nerf only affects one of the many roles of a necro (e.g. SS, blood,degen necros unaffected) while damage reduction affects every single warrior out there, whatever type they might be.
Last edited by Nightwish; Jul 18, 2006 at 12:32 PM // 12:32..
boosting ele's skills and reducing warr's armor is THE way to make it balanced. sure.
they were able to shut a warr down, now they can pwn them faster. balanced.
as twicky_kid said, other nerfs only affected a certain way to play. this one affects the entire warrior class.
I don't agree with you here.
* Bed of Coals: now deals damage only to non-moving foes.
* Burning Speed: reduced cast time to .25 seconds.
* Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
* Immolate: increased damage to 15..60.
* Mark of Rodgort: increased duration to 10..35 seconds.
* Mind Burn: reduced recharge time to 10 seconds.
* Smoldering Embers: increased damage to 15..60.
* Ward skills no longer affect spirits.
Show me how these help an Ele survive longer against a Warrior. BoC requires you to stand still, not sure about you but as soon I see health dropping when I don't move I START moving.
Burning speed does NOTHING other than give the ele a 5 sec faster kite and spreading some burning afterwards. Nothing that will kill you.
Ele Attunement, erm nothing needed to say here.
Immolate, oh geez WOW a full extra 7 dmg that is NOT armour penetrating.
MoR, this one is good in PvE now but honestly don't see an Ele casting this on you and hoping everyone throws fire at you to keep it going.
Mind Burn, so we just hope that in 10 secs you have less health for us to be able to spike you with something that again does not penetrate AL!
Seriously though, show me how these are going to suddenly make you just drop dead in an instant. Assassin had to learn to play with their heads, wariors will just have to think a little more instead of running in Leroy style.
The only place that I can think that this nerf for the wars will realy influence anything is running. No more -0/-1 dmg from something casting stuff at you. Complaing about this instead of how you can no longer just stand there and soak the dmg...
People argue that this nerf is not that bad since warriors are not meant to be tanks (especially in pvp). But the truth is warriors are tanks. Give warriors the armor of casters and see how well can most people play this class. While I agree that warriors are strong damage dealers, that is just half the reason for me for taking up this class.
I am by no means an average wamo using all those defensive stances/healing spells in pvp (usually plays shocker W/E) but I definitely appreciates the good damage reduction of the warrior class.
This nerf affects one of the most important advantage of the warrior class. Its like nerfing the divine attribute for the primary monks.
MM nerf only affects one of the many roles of a necro (e.g. SS, blood,degen necros unaffected) while damage reduction affects every single warrior out there, whatever type they might be.
mmm.... yeah it'll affect us warriors a little bit; but I don't think it's like divine favor on monks. We can still tank --- just taking a bit of extra damage than usual .... OUTHEAL IT!!!
my point was not that elems are now able to survive a warrior. my point was that they are able to kill a Warrior faster.
And a +7dmg is a +7...16(shield + armor) boost against Warriors now...
Quote:
wariors will just have to think a little more instead of running in Leroy style.
please, stop thinking casters are nice people and melee people king kongs running everywhere.
as for an exempleof the difference physical dmg reduction give: grawl farming. I usually take groups one by one. I now have some difficulties to tank necros, since they deal 5...13dmg. before nerf, you could heal sig and take the same. not a difference eh?
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
QFT. Petition: GWGuru, plz nerf the dealwithits.
On topic. We have armors that can help us deal with this latest change. The new Sentinel's Armor Boosts to 100 local for all damage, mellee and spell (not holy, lifestealing or shadow...there has to be something that will kill us...). Beat the game, get the +5 energy sword and axe (depending on your preffered playstyle) and equip +5 AL mods to them.
Mana takes a hit doing this, but it makes for a hearty tank. Yes; certain builds will need to be reworked as well due to the 13 strength requirment, but heres 1 suggestion on how to "deal".
In all honesty though, Warriors should not have been tanking in PvP anyway. For upper tier players, this shouldn't have that great an effect because they already the half a brain required to kite from spikes.
PvE, this will have some effect. Particularly, farming. I don't consider that an inbalance though. Warriors have been a little overpowered when it comes to farming for a very long time.
EDIT:
Quote:
Originally Posted by Anet; July 13 update
*Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.
For those of you still saying its only 1 or the other; read. Its all three. BUT! It has nothing to do with the 16 AL on shields. Thats armor, not damage reduction. This is just for the mods (ex: -2 while in stance/enchanted, -3 while hexed, -5 (20% chance) or the Absorption rune...which really only effected attacks anyway). Base Al we're still the highest in the game by over 30 points with a shield, so don't go out and sell your uber leets on the cheap. Well. If you do, at least sell them to me...
Last edited by Minus Sign; Jul 18, 2006 at 03:47 PM // 15:47..
Eles and Necros had other choices after those nerfs. Those nerfs ONLY affected PvE.
A war has not other option after this nerf. They have no alternative to make up the dmg reduction. Adding another skill on your bar is not the answer. In GvG you have 1 extra slot to work with after you make the war bar. That skill will be used for some type of condition removal or shields up.
There is no way to get around this nerf like the other classes had options of doing. This also affects wars in every style of play in this game unlike the other nerfs.
The -2 dmg reduction from the shields was x10 more worth than the 16 armor from a shield. I'm considering using an off hand foci and dropping the glads armor. Most wars are covered by prot spirit because of frenzy.
For hammer wars this was a complete shut out. I dought you see any serious hammer wars in top teir GvG after this. Thumpers have better armor and more dps while using a hammer than a war can do.
It's been a long time since I saw a post quite so full of complete garbage.
This is all beside the point. In PvP you do not run Warriors for their ability to 'tank', you run them for their damage capabilities. This update has no effect on how often you will see GOOD players using Warriors at all.
And yes, Thumpers have always been a viable option, particularly strong recently, but they suit a different kind of build to Warriors. It is not a straight up swap.
my point was not that elems are now able to survive a warrior. my point was that they are able to kill a Warrior faster.
And a +7dmg is a +7...16(shield + armor) boost against Warriors now...
please, stop thinking casters are nice people and melee people king kongs running everywhere.
as for an exempleof the difference physical dmg reduction give: grawl farming. I usually take groups one by one. I now have some difficulties to tank necros, since they deal 5...13dmg. before nerf, you could heal sig and take the same. not a difference eh?
First off my post was not meant to offend you. I am purely pointing out that warriors will now face much the same thing we face. You get hurt. So no more of the nice -1 / -0 above your head. Warriors will have to adapt to the changes same as the other classes. Also the fact that armour stats aren't global anymore should never have been an issue since no other class has this bonus.
Lastly my comment bout Leroy is just to drive the point home to THOSE that do just run in. Most warriors in the groups that I have played in are very good. Though lately I have had a number of groups where the warrior just runs in without thinking. The armour change will bring a quick end to this though.
PS - I also have a warrior so I face the exact same problem. Luckily I play as support chars more often so am used to feeling pain
has anet decided to make people want to stop playing gw, or just stop playing as a warrior. i'm pretty much in awe atm. too lose 16 armor fighting hydras or elementalists in general is obserd.
everone is bitching about the touch ranger, and they do nothing to them, but they nerf the whole warrior profesion, wtf ? oh well, guess i'm gonig to continue to play the Hero Beta, see what its all about, cause this might be one of the finally nerfs i can take.
if anyone can explain the positive in this too me please do so, cause i'm lost.
also explain the whole rune thing as well to me. if i read it right, it now doenst matter if u have a rune of absorption in at all if your fighting an elementalist. thats just so crazy.
peace
A few things.
1. FOR THE LOVE OF GOD USE A SPELL CHECKER!!! noe un cna udnertsan dyuo wehn yuo tpye liek thsi. k?
2. Physical damage means blunt (from hammers, axes, or rocks), piercing (arrows,etc) or slashing (swords, axes). Adding a fiery, frost, shocking, or ebon modifier turns it to fire, cold, electrical, or earth damage respectivly.
3. If you are fighting a caster, bring something that dazes, causes exhaustion, or otherwise screws them over royaly. I generaly bring broadhead arrow with my ranger, temple strike with my assassin (screws over w/mo's so bad it's funny), and savage slash with my warrior. Warriors may not have much elemental resistance, but that's why they make up for it with huge armor bonuses.
Btw, I recently aquired both a sup and mjr rune of absorbtion. I was wonder, do they stack? There's nothing on the description about them.